Every hero has one profession assigned. Profession influences, which of the attributes of a hero will be easier to develop. A new hero with 0 exp. has all attributes 0. Hero gains experience from fighting, and once he/she accomodates enough, you can train the hero to increase his/her attributes. Depending on profession, some of the attributes are more expensive to train (like magic abilities for a hero-fighter).
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Profession | Description |
|---|---|---|
| Battlemage (universal) | His abilities are well balanced - does not excel in anything, but has no weaknesses. A universal character, that can be developed in any direction you choose. | |
| Fighter (offensive) | Excellent in any fight, but best in attack. Weak in magic, below average in other abilities. | |
| Fighter (defensive) | Excellent in any fight, best in defense. Weak in magic, average in other abilities. | |
| Destroyer (land pillager) | Good fighter, best at pillaging lands and burning houses. Otherwise average. | |
| Warlock (offensive magic) | Excellent in magic, especially offensive. Increases spell power of all spells. Weak in fight, below average in other abilities. | |
| Mage (magic defense) | Excellent in magic, greatly improves the magic defense of the land. Weak in fight, average in other abilities. | |
| Thief (stealing, evading) | Below average in fight, average in magic. Best in stealing and survival skills (like running away). | |
| Warrior (combat efficiency) | Raises combat efficiency better than any other, a wery good fighter. Weak in magic, below average in other abilities. | |
| Hero for beginners | This hero is assigned to new players during signup for free, can not be transferred to another player and can not enter auction. It is the weakest hero. |